4. Juli Ab in den Urwald: In Expeditions: Conquistador treffen taktisch anspruchsvolle Kämpfe und gelungene Schnäppchen-Tipps (Anzeige). Mai Als spanischer Conquistador begibt sich der Spieler im taktischen Rollenspiel Expeditions: Conquistador zirka auf eine Expedition nach. Juni Ähnlich wie Heroes of Might & Magic oder King's Bounty verbindet Expeditions: Conquistador das Zug-um-Zug-Erforschen einer weitläufigen.
conquistador tipps expeditions -Man sollte mit Beförderungen dieser zusätzlichen Rekruten vorsichtig sein, solange man nicht sicher ist, wann sie einem zur Verfügung stehen. Erst danach - der Doktor. Egal, alles was derzeit an bruachbarer Rundenstrategie im erschwinglichen Preisbereich kommt, wird aufgesaugt! Wer keinem Kampf aus dem Wege gehen will, sollte besser auf friedliebende Mitglieder verzichten und die agressiven bevorzugen. Die Errungenschaft Händler kam nie, obwohl die Anforderungen erfüllt sein müsste. Ich hatte immer alle Gegner vor Ablauf der Zeit getötet. Im zweiten Teil Mexico reist man sehr of zu einem bestimmten Punkt Fort auf der Karte zurück, dann nervt es schon etwas. Die Kosten für Diener wären einmalig.
Abraxes View Profile View Posts. Three soldiers, two scouts, a doctor. Vary as desired once you get the hang. Hunters bite til they become veterans, and soldiers have stun at man at arms.
Scouts do lots of damage and move fast. See I never take a doctor into battle, and usually take hunters, and soldiers.
That's probably where I am going wrong. Anyways, if anyone else has some more input, such as strategies, and more tips, that would be great.
I'd try promoting three soldiers to man at arms before you do anyone else; focus on equipment, and once you have enough max out one fighter at a time don't spread it out Once you have three promoted, geared soldiers it gets a lot easier.
Having a scholar is up to you; I'd never go with more than one, two in Mexico, and do not promote them. Last pay attention to exp thresholds for certain encounter triggers be prepared with lots of equipment for your guys by xp Oh-- doctors are easy to protect in battle with three soldiers, and they keep your troops from falling.
Try using one for most battles; nix the hunters,. Last edited by Abraxes ; 28 Aug, I usually take 5 soldiers and a doctor.
When the doctors not healing he's firing at the others. It's worked for me so far. Yeah, so far I tried upgrading one soldier at a time, and giving him all the equipment, and it has done me pretty well.
Additionally, I've started taking doctors and scouts into battles as opposed to hunters. Everyone else can do guard since there is nothing better to do.
But yes, most level up points should be given to hunting as the other category is useless, tinkering and herbalism will be waste of points.
Remember hunters give 2 points to survival skill each so they are good in early game when rations are not infinite.
Hunters deal huge amount of damage at long range if you promote them, and with high morale and the increase crit skill they critical alot.
Point blank with the combination of soldier stun pretty much one turn kill everyone if the opponents get close. I had 1 scout, and I get a native warrior who is good at scouting promote him once and he will have 9 patrol and have more than enough materials.
I had 70 or so spike traps and more than 20 oils and cannonballs. Anyway for most battles, infinite use item like the banner or the uber mind control crystal are already more than overpowered to use without all those extra traps.
IMO scouts are waste of space in battle, they are fragile melee unit. You can deposit resources on your fortress to keep them from being stolen.
But it doesn't matter anyway as soon all resources are pretty much infinite and you have enough equipment to maximum equip 6 people.
I think I'm going to start over and halve the resource gain. I never sacrificed my men so I never actually got to use any good item. I also buried the banner thinking that using it might make the natives think I'm with the Spaniard that came before and tormented them, thus making diplomacy more difficult.
Everyone This game is so new, that there aren't any wikis or guides out there for it, so I pretty much have to figure everything out for myself.
Does anyone know who and where are all the recruitable followers? I only got 3 and know of 4. Also, could someone list the special items and some details about them.
I will make a new thread to list all the followers. I found two more, but I doubt I've got the 10 that are supposed to exist, if the achievements are to be believed.
You are not allowed to request a sticky. You are not allowed to update this topic's flair. Keep me logged in on this device.
Forgot your username or password? Game can sometimes be buggy and you don't want to ruin your save. Do not savescum either, makes the game less fun imo.
Healing is the most useless skill, you need 3 at most, herbs are abundant and with practice you can get flawless victory most of the time. Always pick proud followers if you are playing "aggressive" game.
Take the weapon specialty into account when picking your followers. Just like in real life "aggressive" and "greedy" choices usually give you the best result.
Sometimes, you will end up with 3 or more members injured along with your doctor from random event even if you never lose a battle.
You need to promote hunters at least 2 times for them to be good in battle, one doctor should also get promoted twice for revive.
Promote 6 people battle party twice before going for higher promotion unless mexico campaign. Guard and hunting are critical. Doctors should not put points into herbalism or max 3 for one of them , but rather hunting or tinkering depending on the party composition.
Soldiers go for melee def and endurance. Lantern and spike are generally the most useful.